

- #D3dx938.dll snes9x drivers#
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I'm not sure about 3D Vision Photo Viewer though, i think i tested it before while my pc was fresh and it was just fine, but i'm not too sure.) I think all the programs worked flawlessly before the crash. (note: I noted those programs in case anyone knows anything about them or the issues and what may be possibly wrong with the recovery job i did on my laptop.
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Dolphin (fps drops after a while even offline) (solved? via the reinstalled DirectX and reinstalled nvidia game ready drivers via geforce experience app) (fps seems to drop when the mouse is hovering on the exposed desktop background but atleast when its not, its at a solid 60fps) Snes9X (Solved Reinstalled DirectX12 or DirectX11) Except some apps either dont run properly or dont run at all now. But now the day has finally come! I reinstalled windows 10, (and added a windows 7 partition), reinstalled all the drivers from dell, and nvidia.
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and even though i was about to upgrade my mugen at sunrise lol. Funny enough my pc crashed the night we linked up.

he helping me get back into mugen by showing me this site and his own mugen he created. New here, i was sent here by MANACLOUD who came through on my twitch stream (twitch/KamiSquad_X) while i was streaming my mugen.
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Its an Alienware 17 r3 4k gaming laptop with geforce gtx 970m (driver version 378.78) 64bit windows 10 on 圆4-based processor, legacy bios, (upgraded from uefi bios, 32 bit windows 10? idek if it was 32bit originally smh.) I just got this laptop for Christmas 2016, basically. these "verification" questions just to reply are insane. There is no listing for p3 and p4, which i tried adding extra "p3.name.pos", "p4.name.pos" lines but it had no effect.Įdit: Join my discord so we can communicate easier. I fixed the portraits by editing p1.pos, p1.scale, p2.pos, p2.scale, p1.name.pos, p2.name.pos.īut for some reason, simultaneous teams' names still overlap each other. bat load? i would like to set the rounds needed to 1 for teams only while 1v1 can have best of 3 rounds, if possibleĮdit: So i figured out where the portraits are to be edited, it's also in "\data\add004\f" it's in the "" section. Why is that? how do i set the number of rounds needed to win for each. 004.bat and svc.bat are fine with only 1 round needed to win a match, while bs0.bat has best of 3 rounds/first to 2 wins to win a match. bat loads (004.bat, bs0.bat, svc.bat) has the number of rounds needed for a win set to best out of 3/ first to 2 wins, when i'm sure i set it to only need 1 round to win. I also would like to know why is it 1 out of my 3 team. And the foreground that has the boxes for the character portraits could use a stretch to screen too. The two team fighters' names are over lapping each other. The portraits are giant and over lapping on the left side of the screen, same with the four fighter's names. I want to know where do i edit the VS loading screen now? It has the same issue like before i fixed the character select screen.
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Or if i got the values from trial and error which doesn't seem to be the case, it looks perfect like a copy and paste from a good f source. Idk if i got the values from the non HD, non 004, SD version of the screenpack.

Tbh it's been a while, and i don't remember where i got these values from. I fixed it by going into "\data\add004\f" then scrolling to " character select definition" and changing some numbers.Īnd portrait.offset = "0.5,0.5" to.

I managed to fix my character select screen, it used to have super enlarged character portraits going far beyond their boundary boxes.
